Point'n'click adventure games: I generally just find the puzzles a nuisance, and get bored fast if I get stuck to some obscure puzzle or missing some item I should have taken earlier in the game. I fail to see the fun in having to replay the game from the start repeatedly. I just feel it is sadistic to strip the gamer from all their achievements of playing a character for days or weeks, quite often due to sheer bad luck, like dying instantly into a trap or some special monster that petrifies you or whatever. Perma-death roguegames (Nethack, ADOM etc.): I always save-scum on them, if possible. Games where I always cheat to even the odds: all over the screen, right from the start. It always let you easily change the gamespeed, making it faster if there was nothing happening but just resource gathering/building/training/researching, and slowing it down if things got hectic with enemy attacking from ten directions at the same time.Īll 4x grand strategy whatever games (Civilization, Master of Orion/Magic, Paradox games etc.): I have hard time comprehending what I am supposed to do in the game, too many moving parts, stats, buttons etc. Too bad as I love the first Starcraft game. I gave up on some level in the first campaign where it kept throwing me more and more urgent sub-missions "do this rush there" etc., testing how fast I can scroll the map around and click on things. Starcraft 2: I just couldn't accept how it doesn't let you freely change the gamespeed setting in the higher difficulty levels. Rise of Nations Gold: I couldn't finish the first mission due to the tight time limit. (playing on the hardest difficulty level) Not sure if the subject means "too difficult even in the easiest difficulty level".įorsaken: I couldn't finish the first level due to the tight time limit. Maybe I'll post the second half of the alphabet some other day. ![]() Medal of Honor Allied Assault (got quite far, but the town of Schmerzen was painful indeed) Lord of the Rings - War in the North (the game has only one save and it landed me right in the middle of a boss battle, when I should have spent more time preparing for it, but there's no other save to get back to and do those preparations) Going through my list of aborted campaigns:Īge of Empires II (I finished El Cid, but got only halfway with Joan of Arc)Īlan Wake (managed to get until very close to the end, but watched the last half our on YouTube)īrothers in Arms - Road to Hill 30 (the XYZ mission was too tough)Ĭall of Juarez (the game is doable, but for the duelling mechanic, I kept losing at the very first duel)Ĭompany of Heroes (though I find CoH 2 very doable)ĭeadfall Adventures (a fight with hordes of undead inside an old Maya temple)ĭelta Force Black Hawk Down (got quite close to the namesake final mission, but didn't manage to finish the one that unlocks it)ĭogfight 1942 (got quite far in the base campaign, but the expansions proved to be very hard)Įvoland (got quite far, but in a dungeon called Mines of Noria or something like that it did get too hard)
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